Experimental developer and creator of ORBIS - a retro-futuristic terminal runtime focused on hybrid graphics, atmospheric rendering and creative coding.
My work combines realtime Unicode graphics, Kitty terminal rendering, procedural effects, audiovisual experiments and old-school demoscene inspired techniques inside a self-developed BASIC interpreter and multimedia environment.
I am especially interested in unusual rendering pipelines, terminal-native aesthetics, atmospheric cyberpunk visuals and experimental retro computing concepts somewhere between classic demo scenes, fantasy consoles and modern realtime graphics experimentation.
This page will be used to share ORBIS builds, renderer experiments, demos and future development progress.